This could be the world's shortest review. I could just say: this book is piking awesome. Read it. The end.
Or
I could tell you exactly why it’s so awesome (a much, much longer
review). So let’s do that. Settle down, I’m going to ramble a bit so
this may take some time.
I read a lot of debut fantasy, and
there's no way to predict exactly what you might get. Even the sample
isn't a good guide, because a promising opening can sometimes tail off
disappointingly. Mostly, I find them to be varying shades of mediocre;
imaginative but ploddingly written, or nicely executed but trite. Very
occasionally, something truly exceptional turns up. I've been lucky
enough to find a few such gems in the last year or two, and this one is
right up there with the best of them. It has great characters, awesome
world-building, an incisive writing style and a rapid-fire plot with a
surprising twist on almost every page. There’s a slightly slow start
with a deluge of hard-to-grasp detail, but once I got past that, the
story sucked me in and never let go.
I have to mention the
world-building first. There are two kinds of fantasy authors: one kind
draws a squiggly-edged continent, adds several kingdoms, three rivers
and a mountain range, decides how many gods are in the prevailing
religion and - we’re done! On with the story! And then there are those
who actually invent worlds. Some are so complex and layed and nuanced
that they make our own world look simple. Tolkien invented entire
languages for his. Others create architectural styles, clothing, flora
and fauna, cultural variations, weaponry, even cutlery. I haven’t found
invented cutlery in this book, but pretty much every other detail you
could wish for has been thought about. You want to know where the
highest rainfall is? [1] Which are the best grain-producing regions?
Where the stables are in the army camp? How the ogres count? (Seriously;
in base six, if you want to know, which gives the mathematical module
in my brain a frisson of pure delight.) And yes, there are languages and
fantasy’s second-best invented swearword. [2] The author has it all
worked out, starting right at the beginning, with the creation. And the
best part of it is that all this world-building isn’t slapped on like
theatrical make-up. Instead, there are little snippets here and there,
where the story needs it (or lightly brushed on, to continue the make-up
analogy). The result feels extraordinarily real. I love it.
Cob,
the main character, a slave in the Empire’s army, is frustrating in a
lot of ways. He’s seventeen, possibly not the sharpest knife in the
drawer, has been messed about with mentally for years (as all
potentially rebellious slaves are), and his stubbornness level is set to
eleven, at least. He believes absolutely everything he’s been told by
his parents and, more recently, by his Empire masters, has a touching
faith in their dogmatic religion, and did I mention how stubborn he is?
So every time someone tries to help him or rescue him or intervene in
any way, he reacts with a certain amount of negativity, shall we say.
For much of the book he’s merely a pawn in other people’s machinations,
reacting to events (mostly by saying no) and constantly trying to be
normal, even when it’s obvious that he really isn’t. Even his escape
from slavery is very much against his will (and isn’t that a wonderful
break from tradition, a slave who doesn’t want to escape?). He
absolutely wants to conform, to be a good Imperial citizen. You’d have
to have a heart of stone not to ache for poor Cob, caught up in events
way out of his league and finding out some truly heart-breaking things
about his past. And the present, come to that. Or finding himself
temporarily in the midst of a real family and being astonished that the
children play around.
There are a number of other characters who
also have point of view episodes, sometimes quite briefly as the plot
requires, and this could have been a mess, hopping from one character to
another. It works very well on the whole, although there were a few
times when the rapid jumps from place to place felt a bit choppy.
Fortunately, all the characters have depth, even the walk-on parts.
Darilan and Sarovy, who both end up chasing after Cob, are wonderfully
deep and nuanced characters, and just as tragic, in their different
ways. Only Lark fell a bit flat for me; although she had her moments in
the early parts of the story, she became not much more than baggage for a
while, and I didn’t feel I got to know her well enough to get under her
skin, so to speak. But I loved her pet goblin, Rian, who stole every
scene he was in (even while fast asleep), while never saying much more
than ‘Meep’ and ‘Ys’ (yes). And there are some peripheral characters
that I would love to see more of, like the Archmagus and the Crimson
General (although from a safe distance, perhaps).
The magic is
fairly straightforward. There are mages who use sigils and runes and
words and hand-waviness to create their spells, so there’s a fair amount
of hurling of thunderbolts and the like going on. So far, so
conventional. There are portals (yay for portals!), some permanent, some
created on the fly. Some mages are also mentalists, able to probe into
the minds of subjects, see their memories and moderate them.
Mindwashing, it’s called, and the process and its after effects are
truly unsettling. Almost everyone in the army, freesoldier or slave, is
subjected to it at regular intervals, to keep them content by removing
distressing experiences from their minds, with odd effects, but like any
such capability it also becomes a means of keeping control.
The
author’s world comes fully stocked with a range of interesting
lifeforms, not just humans. There are ogres and skinchangers, goblins
and some really creepy beings called eiyet. Creepy oozes out all over
the place, actually, and there are moments of pure horror, in the
Hitchcock sense of chills up the spine, rather than the more usual sense
these days of grossness and spilled entrails. There are also magically
enhanced - well, things, for want of a better word, about which I will
say no more . There is a certain blurring of the distinction between
alive and not-alive which gave me the heeby-jeebies, frankly.
The
plot... look, if I say that the book’s about a slave who escapes and is
chased across several countries by a bunch of people who mean him harm
because of something powerful inside him, something he’s not even aware
of, well, it sounds like a million other fantasy books, doesn’t it? So
let’s not worry about the plot. In reality, it’s not at all trite, and
everything fits together beautifully, the characters all behave
perfectly believably and it’s anything but predictable. It’s absolutely
the opposite of predictable, in fact. I just never knew what was coming
next, not once.
Where the book excels for me is the way it deals
with the spirit world, the shadow world, dreams and not-dreams, things
which are beyond human understanding (to express it in a very pedestrian
way). It’s very difficult to convey these sort of airy-fairy concepts
effectively, but the author does it brilliantly here. I generally have
real trouble visualising these non-world (and non-rational) experiences,
but here I always knew what was happening, even if I didn’t always know
why. The author’s writing style is a big help, with a precision of
word-use that is a joy to read.
I've found it difficult to write
this review. I enjoyed this book so much, and at a much deeper level
than the usual run-of-the-mill fantasy, that it’s hard to express. It's
not easy to write intelligibly about an experience which wound its
tendrils around me and burrowed inside my mind. It’s still in my head,
buzzing round and making me think about memory, and belief, and
friendship, and good and evil and (worst of all) good intentions, and
people who aren’t what you think they are, and who knows what else.
There are parts that are unforgettable: Cob doing his thing in the
tavern; Lark getting left behind by the shadowbloods; the wolf;
Darilan's dagger and bracer; some of Cob's dreams (or not-dreams,
maybe); Lerien; the crows; the thing that Weshker encountered; the
teardrop pendants (and who would imagine that a modest piece of jewelry
would be so scary?). The characters are unforgettable too, and I cared
about all of them (well, OK, maybe not Annia!). The story is complex,
subtle and many-layered, and yet I never felt out of my depth, never
wondered what the hell people were doing, never had to go back and look
up who a character was or what a reference meant. That’s an outstanding
achievement in a genre that too often mistakes cryptic for clever. And -
a bonus - there are outbreaks of humour at the most unexpected times.
You’re
probably getting the picture by now. I liked it, quite a lot actually.
Compelling characters, a fully-realised world, an action-packed plot
that zooms along at a rate of knots and never feels in the least
contrived, and a wonderful ending with plenty of emotional resonance. A
beautifully conceived and written book with real depth. Highly
recommended. Five stars.
[1] If you really want to know this sort of thing, I recommend the author’s website, which is amazing.
[2]
The best is in Glenda Larke’s ‘Stormlords’ trilogy: ‘pedeshit’. But
‘pike/piking’ is close, very close. And then there’s ‘Morgwi’s balls’.
Gotta love an author who can invent great swearwords. ETA: well, who'd a thunk it, apparently 'piking' isn't an invented swearword after all. It's been around since the 18th century, and is an integral part of the Planescape D&D setting. So now we know. Still think it's a cracking word, though.
No comments:
Post a Comment