It’s such a lovely idea: you fall asleep and your dreams are actually 
about another world. And just a few special people are Gifted: able to 
move between the two worlds physically. So this is a portal story, one 
of those tales with a dull, modern-day section which then shifts in an 
instant into a far more interesting fantasy world with swords and 
whatnot. The twist here is that every time the main character falls 
asleep in the interesting fantasy world – bam, he’s back in the dull 
modern world.
The fantasy world is not the most complicated ever.
 The map gives it away. There are a few rivers and hills, a sprinkling 
of cities, a castle and – erm, that’s about it. And no, dropping in 
phrases like ‘a white fillet of summerton and a peeled sopple floating 
in its bowl of sweet craniss wine’ doesn’t give it a more authentic 
depth. However, it does have a slightly steampunk air, with pistols and a
 steam-powered cable-car for long distance travel, which is quite cool. 
But (phew!) there are still swords and horse-riding soldiers who gallop 
into battle. So that’s all right then. Sadly, the modern world is every 
bit as dull as it usually is.
So here’s the plot. Every once in a
 while, a Gifted turns up who can cross freely between the two worlds. 
The last one was a total disaster, so when Chris finds himself the 
latest Gifted, he’s not exactly welcomed with open arms. The king just 
wants him to keep out of the way of the coming war. The religious 
fanatics want to use him as an excuse for trouble. The Searcher, the 
king’s daughter Alarra, has unresolved issues because of her failure to 
manage the previous Gifted. And as soon as he arrives in parallel world 
Lael, Chris is manipulated into bringing war-mongering Mactalde across 
from the modern world, thereby creating a tear in the space-time 
continuum. Or something. Something bad, anyway, since it makes the 
weather deteriorate.
The characters are the usual thing. Feisty 
independent princess. Check. Brave but sensitive manly type. Check. 
Stalwart, fiercely loyal old retainer. Check. Heroic but tormented 
warrior-type. Check. Evil villain. Oh yes. Amusing and/or irritating 
sidekicks. Check. Check. Check. There’s also a talking winged beast of 
some sort, who is supposed to keep the important characters informed but
 actually withholds vital information for his own (presumably 
plot-related) reasons. Which is terribly convenient.
Now, the 
author has done a good  job of giving all the characters strong 
background stories, but this does rather substitute for actual 
characterisation. Stripping away the layers of guilt and fear and anger 
and betrayal around them leaves not much more than the bald stereotypes 
mentioned above. And then they will angst about it endlessly. I’m not a 
big fan of angsty characters, and, to be honest, I got a bit cross with 
them here. Chris, for instance, is weighed down with guilt because he 
brought Mactalde back, but since no one told him the truth, how was he 
supposed to know? And Allara is weighed down with guilt because she 
failed with the previous Gifted. Ye gods, she was nine years old at the 
time, being advised by a winged beastie who makes the Sphinx look like a
 model of clarity. Guys, it wasn’t your fault, OK?
I confess to 
having problems with the logic behind the basic premise. Yes, I know, 
magic... duh. But still, it should make some sort of sense. So we have 
these dual worlds, each one the dream world of the other. And the same 
people exist in both worlds. They do different jobs, but they’re the 
same people. You can die in one but your doppelganger lives on. So that 
boggled my mind right away. Then there’s the whole dreams business. You 
fall asleep in one and you wake up in the other? But... but... most 
people don’t sleep more than eight or so hours a day, so you get eight 
hours’ sleep in one world, eight hours in the other and... what happens 
to the other eight? OK, so I may be overthinking this, and to be fair 
Chris does seem to sleep a lot, in one world or the other, so I guess it
 works out.
A more serious problem is that the characters do 
really stupid things. I’ve already mentioned that Chris was manipulated 
into bringing Mactalde back, and I don’t totally blame him for that, but
 when some people are saying, ‘Yes, yes, do it, it’ll totally fix 
everything” and others are saying, “This is a really, really bad idea”, 
it might be smart to ask a few more questions, don’t you think? And 
thereafter the guy is constantly leaping into his horse or one of the 
cool skycar thingies to rush into battle or rescue people who’ve been 
given up for dead. In fact, the whole bang lot of them are prone to the 
horse-leaping and rushing and rescuing thing, including the king’s 
entire family. Well, it shifts the plot along, I suppose. But then the 
guy who betrayed them sends a message that he has some useful 
information, but Chris has meet him alone... I mean really, who is 
stupid enough to do that? Well, Chris, apparently. Doh.
Now if 
all this sounds as if I didn’t like the book, actually, I did, on the 
whole. It was entertaining and readable in a lightweight way, and for a 
bit of easily-digested fluff it’s very effective. As long as you don’t 
think too hard about it, it all works very well. By the middle of the 
book, it had settled down into a nicely paced, if over dramatic, tale. 
Latterly it degenerated into one of those 
we’re-all-doomed-we’re-saved!-oh-no-we’re-all-doomed see-saws, with our 
heroes implausibly surviving every tricky moment while the baddies are 
constantly two steps ahead. Which was, in places, eye-rollingly silly. 
But then came the ending, one of those unexpected moments when the 
author takes the mature, difficult, but obviously logical road. I love 
it when that happens. So kudos to the author, and extra brownie points. 
Recommended for anyone who likes relentless action and is able to switch
 off the but-but-why? side of their brain. Three stars.
         
The basic premise sounds really cool. (I've toyed with the idea of dreams being an alternative universe, and your memories get mangled in the process of waking up so you don't realize they are real.) Perhaps in 'Dreamlander' time moves at different speeds in each world, so the eight hour sleep thing doesn't matter?
ReplyDeleteYes, very cool premise. Wouldn't it be great to dream about some alternate reality? And yes, I did wonder about time being different, but there was no indication of that.
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