Pages

Friday, 28 February 2014

Fantasy Review: 'Dreamlander' by K M Weiland

It’s such a lovely idea: you fall asleep and your dreams are actually about another world. And just a few special people are Gifted: able to move between the two worlds physically. So this is a portal story, one of those tales with a dull, modern-day section which then shifts in an instant into a far more interesting fantasy world with swords and whatnot. The twist here is that every time the main character falls asleep in the interesting fantasy world – bam, he’s back in the dull modern world.

The fantasy world is not the most complicated ever. The map gives it away. There are a few rivers and hills, a sprinkling of cities, a castle and – erm, that’s about it. And no, dropping in phrases like ‘a white fillet of summerton and a peeled sopple floating in its bowl of sweet craniss wine’ doesn’t give it a more authentic depth. However, it does have a slightly steampunk air, with pistols and a steam-powered cable-car for long distance travel, which is quite cool. But (phew!) there are still swords and horse-riding soldiers who gallop into battle. So that’s all right then. Sadly, the modern world is every bit as dull as it usually is.

So here’s the plot. Every once in a while, a Gifted turns up who can cross freely between the two worlds. The last one was a total disaster, so when Chris finds himself the latest Gifted, he’s not exactly welcomed with open arms. The king just wants him to keep out of the way of the coming war. The religious fanatics want to use him as an excuse for trouble. The Searcher, the king’s daughter Alarra, has unresolved issues because of her failure to manage the previous Gifted. And as soon as he arrives in parallel world Lael, Chris is manipulated into bringing war-mongering Mactalde across from the modern world, thereby creating a tear in the space-time continuum. Or something. Something bad, anyway, since it makes the weather deteriorate.

The characters are the usual thing. Feisty independent princess. Check. Brave but sensitive manly type. Check. Stalwart, fiercely loyal old retainer. Check. Heroic but tormented warrior-type. Check. Evil villain. Oh yes. Amusing and/or irritating sidekicks. Check. Check. Check. There’s also a talking winged beast of some sort, who is supposed to keep the important characters informed but actually withholds vital information for his own (presumably plot-related) reasons. Which is terribly convenient.

Now, the author has done a good job of giving all the characters strong background stories, but this does rather substitute for actual characterisation. Stripping away the layers of guilt and fear and anger and betrayal around them leaves not much more than the bald stereotypes mentioned above. And then they will angst about it endlessly. I’m not a big fan of angsty characters, and, to be honest, I got a bit cross with them here. Chris, for instance, is weighed down with guilt because he brought Mactalde back, but since no one told him the truth, how was he supposed to know? And Allara is weighed down with guilt because she failed with the previous Gifted. Ye gods, she was nine years old at the time, being advised by a winged beastie who makes the Sphinx look like a model of clarity. Guys, it wasn’t your fault, OK?

I confess to having problems with the logic behind the basic premise. Yes, I know, magic... duh. But still, it should make some sort of sense. So we have these dual worlds, each one the dream world of the other. And the same people exist in both worlds. They do different jobs, but they’re the same people. You can die in one but your doppelganger lives on. So that boggled my mind right away. Then there’s the whole dreams business. You fall asleep in one and you wake up in the other? But... but... most people don’t sleep more than eight or so hours a day, so you get eight hours’ sleep in one world, eight hours in the other and... what happens to the other eight? OK, so I may be overthinking this, and to be fair Chris does seem to sleep a lot, in one world or the other, so I guess it works out.

A more serious problem is that the characters do really stupid things. I’ve already mentioned that Chris was manipulated into bringing Mactalde back, and I don’t totally blame him for that, but when some people are saying, ‘Yes, yes, do it, it’ll totally fix everything” and others are saying, “This is a really, really bad idea”, it might be smart to ask a few more questions, don’t you think? And thereafter the guy is constantly leaping into his horse or one of the cool skycar thingies to rush into battle or rescue people who’ve been given up for dead. In fact, the whole bang lot of them are prone to the horse-leaping and rushing and rescuing thing, including the king’s entire family. Well, it shifts the plot along, I suppose. But then the guy who betrayed them sends a message that he has some useful information, but Chris has meet him alone... I mean really, who is stupid enough to do that? Well, Chris, apparently. Doh.

Now if all this sounds as if I didn’t like the book, actually, I did, on the whole. It was entertaining and readable in a lightweight way, and for a bit of easily-digested fluff it’s very effective. As long as you don’t think too hard about it, it all works very well. By the middle of the book, it had settled down into a nicely paced, if over dramatic, tale. Latterly it degenerated into one of those we’re-all-doomed-we’re-saved!-oh-no-we’re-all-doomed see-saws, with our heroes implausibly surviving every tricky moment while the baddies are constantly two steps ahead. Which was, in places, eye-rollingly silly. But then came the ending, one of those unexpected moments when the author takes the mature, difficult, but obviously logical road. I love it when that happens. So kudos to the author, and extra brownie points. Recommended for anyone who likes relentless action and is able to switch off the but-but-why? side of their brain. Three stars.

2 comments:

  1. The basic premise sounds really cool. (I've toyed with the idea of dreams being an alternative universe, and your memories get mangled in the process of waking up so you don't realize they are real.) Perhaps in 'Dreamlander' time moves at different speeds in each world, so the eight hour sleep thing doesn't matter?

    ReplyDelete
    Replies
    1. Yes, very cool premise. Wouldn't it be great to dream about some alternate reality? And yes, I did wonder about time being different, but there was no indication of that.

      Delete