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Wednesday, 25 June 2014

Fantasy Review: 'Prince of Fools' by Mark Lawrence

Prince of Fools (Red Queen's War, #1)
There's always a worry with an author's follow-up to a spectacular debut. Whether you loved or hated the Broken Empire trilogy (Prince/King/Emperor of Thorns), it was hard to ignore and for a while it seemed as if the entire book reading world was in a frenzy about gloriously bad boy, Jorg. So how do you follow something like that? Not with a sequel, that's for sure, because Emperor of Thorns rounded off the story with an unequivocal 'The End'.

So here we are with - not quite a prequel, either. A sort of concurrentquel, if you like. Set in the same world as Broken Empire, but a different part of it with different characters and an independent story, but interweaving to some extent with events of that story. And even the title follows the same pattern; after 'Prince of Fools', will there be a 'King of Fools' and an 'Emperor of Fools' as well? This isn't a good sign, and indeed the book is littered with encounters with the Broken Empire characters. Frankly, I wasn’t so enamoured of most of them that I’m going to be squeeing with delight at meeting them again (although the encounter with Brother Emmer was very funny). Then there are the knowing references to the previous trilogy, like this: Dropping into a thorn bush can lead to no end of grief. Oh, how terribly droll.

So, how does this work out? First big problem is that we already know a great deal about the world and its history. The background that was so deliciously revealed, drop by drop, over the previous three volumes is now out in the open, so the thrill of discovery is lost. It's not that there's nothing new to find out, but (to my mind) once a setting is revealed as just our own world, tenuously placed a thousand years after a major catastrophe, it loses some of its charm. The more real world the setting, the less interesting it is. And some of the customs and quirks which which have (apparently) survived intact after a millennium of anarchy are surprising. The Catholic Church, for instance. And Vikings? Really? Complete with horned helmets? Fantasy requires more suspension of disbelief than most genres, but that stretches my credulity beyond its snapping point.

But never mind the setting, what about the characters? Jorg was such a towering personality it would be impossible to repeat, and the two main characters here are very different. Sadly, they're far from unique. Jalan is fantasy archetype number 27, the dissolute playboy prince, without a serious thought in his head. He's also archetype number 43, the accidental hero, who distinguishes himself in a crisis by running away/falling over and thereby quite inadvertantly managing to kill or capture the bad guy, or otherwise save the day. And the second main character, Snorri the Viking, is archetype number 7, the big, muscular, warrior type, who lays about with an axe and destroys armies single handed.

Now, don't get me wrong, I like archetypes as much as the next reader, and Snorri in particular is quite awesome (Snorri and the bear... oh boy, a highlight of the year; I do so love it when a book surprises me). Jalan, however, isn't quite as successful, mainly because although his charm was much talked about (by him, naturally), it didn't come across too well on the page. Mostly I just found him tedious and whiny, although he does have a way with witty one-liners.

Another issue is the female characters. Tolkien defines three of the four principle archetypes in fantasy; the unattainable princess (Arwen), the warrior babe (Eowyn) and the scary witchy lady (Galadriel). Recent custom has added the whore to the collection. Lawrence has two scary witchy ladies, the Red Queen, who's admittedly more scary and cryptic (in an overpowering, hectoring, schoolmistressy way) than witchy, and the Silent Sister, who's pure undiluted scary witchy, the stuff of nightmares. Necromancer Chella merits a mention, too, and she’s also pretty scary. Then there are a few women who bounce in and out of Jalan's life, without ever being more than sex objects (which is in character for him, so let that pass). However, the elephant rider deserves an honourable mention for being more than an archetype.

And then there are zombies. Now, if you’re the sort of reader who wakes up at this point, thinking: ‘Wait, there are zombies in this? Great, I’m in!’, then you’re probably not going to agree with me here, but honestly, folks, zombies are just so dull and uninteresting and unoriginal and plain naff. Their only purpose is to provide a horde of mindless things who are trying to kill Our Heroes, and who are virtually impossible to kill themselves. It ramps up the tension artificially, but naturally, we all know that Our Heroes will prevail in the end. I can see the point in a video game, but in a novel? Puh-lease.

Shall I mention the plot? Better had. This is a quest/road trip/male bonding/coming of age adventure. Only with lots and lots of ice-bound wilderness and snow. And zombies. That’s probably all anyone needs to know about the plot. You’ll pick it up as you go along.

This seems like a lot of negatives, doesn't it? What saves it is that Lawrence can write. Every sentence is a carefully crafted work of art, and there are occasional phrases and even single perfectly-judged words, which light up the page like shafts of sunshine peeking from between the clouds. And it's funny, too, the same laugh-out-loud humour which shone through even Jorg's most despicable acts. Despite the world being known and the archetypes and the unoriginal plot and the wretched zombies and the endless snow, the thing is always compellingly readable.

The ending is good fun in an over the top, just one more even badder thing to defeat, sort of way, heaping one impossible-to-survive disaster on another. It was kind of exciting, but I was never convinced that Jalan and pals were totally screwed (it's a trilogy, hint, hint), and some of the twists were blindingly obvious (although fortunately not all, or it would have been very dull). I confess I got a little tired of the we're-safe-oh-no-we're-not repetition, combined with the sheer volume of blood and guts and dismemberment and the whole undead unpleasantness. This is definitely more on the horror end of the spectrum.

Is it as good as the Broken Empire books? For my money, no, it doesn’t quite have that breath-taking brilliance that blew me away. But in many ways it’s a more conventional book, and for a lot of readers who struggled with Jorg, that will make it a more enjoyable exercise. For me, for whom Jorg was a revelation, this was a very slightly disappointing come down. Three stars. Although... Snorri and the bear merit another half a star, at least, so let’s round up to four stars.

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