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Showing posts with label sanderson. Show all posts
Showing posts with label sanderson. Show all posts

Friday, 26 October 2012

Fantasy Review: 'Legion' by Brandon Sanderson

It’s hard to know quite what to make of this novella. Like the curate’s egg, it’s good in parts. The good part is the lead character himself, Stephen Leeds, with his multitude of ‘aspects’ (hallucinations), who act as independent beings with a variety of personalities and areas of expertise, even though they’re invisible to everyone else. They hold conversations with Stephen, and with each other, and ‘advise’ him during his investigative work. When he needs to speak a new language, for instance, he skim-reads a book and then an aspect appears who translates for him. This is great fun, and the interaction between the different aspects, and between them and Stephen, is terrific. I have no idea whether such a situation is plausible, but it’s an entertaining read.

The actual plot, however, is a lot more flimsy, involving a camera with the ability to take pictures of the past, its reclusive inventor and the various organisations that want to exploit the device. Frankly, this part was quite silly, and the heavy overtones of religious debate tedious (the idea being that the camera could conclusively prove or disprove fundamental tenets of various religions). Then the whole dramatic climax and resolution seemed very rushed to me. I know it’s only a novella, but this felt like a full-length novel that had been cut down to fit, rather than having the structure and pacing of a true novella.

I don’t know whether this is intended as a one off, or whether the author is laying out the groundwork for a series of books later. There’s some unresolved backstory about a former girlfriend which suggests there’s more to come. There’s certainly scope for development, and the aspects have loads of potential (although it does seem a little convenient, since whatever expertise Stephen needs, he can summon a hallucination with the requisite knowledge and experience). Hopefully, any future stories will have a more believable plot. Three stars.

Thursday, 4 October 2012

Fantasy Review: 'Warbreaker' by Brandon Sanderson

I was very critical of the author’s debut work, ‘Elantris’, feeling that although it had an awesome magic system, the characters were cardboard and the plot mostly flat. This one is not simply better, it’s in a different league altogether. Another awesome magic system, plus well-developed characters and plot - and it’s funny! OK, it’s a little ponderous at times, but lots of extra brownie points for humour. There are some similarities - the princess uprooted from home, the all too human gods and the action largely takes place in a single location. And there’s a depth to it, a thoughtfulness, which I never found in ‘Elantris’.

This one focuses on four main characters. Not one but two of them are in fact princesses uprooted from home - two sisters, one of whom, Vivenna, was trained almost from birth to marry the mysterious god-king of the neighbouring realm, and the other, Siri, who is, at the last minute, sent in her place. Then there’s the flippant Lightsong, one of the pantheon of ‘returned’ gods. And the mysterious Vasher, a disreputable character with a sentient sword (ooh, I love talking weaponry!). In addition, there are also some wise-cracking mercenaries, various gods, priests and minions, and the god-king himself.

The plot is largely about the political machinations surrounding the god-king and a threatened war against the homeland of the two princesses, but the real depth to the book comes from the subtly different religions they follow. The questions of faith and who you trust and what you actually believe underpin the whole story, together with the theme that nothing is ever quite what it seems. Who is really good and who is evil? Who has real power, and who merely has the illusion of it? As the two princesses gradually adapt to their changed circumstances, they learn that everything they believed about themselves and the world may be wrong.

The magic system is hugely complicated and yet it all makes sense. It’s not as elegant, perhaps, as the air-writing system seen in Elantris, and it has a few contrivances that - surprise! - turn out to be essential for the plot, but on the whole it fulfils everything I expect of it: a few basic rules which can be adapted in a myriad different and ingenious ways. This results in a delightful surprise round every corner - someone gets into trouble, and the magic (called Breath here) is used to devise a way out. It never feels like a cheat, because the rules are laid out ahead of time. Not everyone likes this kind of magic system, admittedly, preferring the mystery of a more fluid type of magic, but I love those moments where it comes into play and you think: oh, of course, so obvious. Much better, to my mind, than those wait-what? moments where the wizard waves his staff to invoke some hitherto unsuspected spell.

I was drawn into this right from the first page, and it just got better. There are some very slightly saggy moments in the middle where I was thinking: not another Lightsong-being-daft chapter (there was a little too much of Lightsong, for my money), but then there's a terrific twist which turns everything upside down and after that the pace never let up. OK, the climax was a tad melodramatic, and the ending marginally implausible, and the big with-one-bound-they-were-free moment was one that was flagged up almost from the beginning, but nevertheless this was a terrific read with a tightly woven plot with reveals and reverses and unexpected outcomes all the way through. I loved it. Five stars.

Friday, 16 December 2011

Review: 'Elantris' by Brandon Sanderson

This was really difficult to get into. Nice starting premise, nice magic system, but cardboard characters, unbelievable plot, clunky writing style and ponderous humour. And nothing happens for chapter after chapter, apart from people milling about having things explained to them. And the names! Raoden, Reod, Shaod, Heod, Seon, Iadon, Hrathen, Kiin, Telrii... what was the author thinking? Well, typical debut book, I suppose.

There are three main characters with their own plots threads. Raoden, the king's son, is banished to the once glorious city of Elantris, and the world is told he is dead. Sarene, his newly-arrived betrothed, now widow, has to make sense of the political machinations of court. Hrathen, a priest, has the task of converting the entire kingdom to his religion. Hrathen is the only one with any real complexity to him.

The world-building is mostly perfunctory. Elantris itself and its one remaining satellite town of Kae are the focus of all the action. They are reasonably well described, and various other parts of the world are merely mentioned in passing. Each has its own culture, but somehow they never really come alive. There are comments about styles of dress and customs, but these are not very convincing. There are various different religions which are well differentiated (they have to be, since Hrathen's brand is significant to the plot) but I wasn't very sold on the idea that one branch is more based on 'truth' than the others. How do you even distinguish truth in an entirely faith-based system?

The world is disappointingly patriarchal. Considering that until ten years ago the culture revolved around Elantris, which was far more egalitarian, how did women become so side-lined, to the point that intelligent women were forced to hide behind their embroidery? And while I appreciate the author's attempt to introduce a feisty, spirited, self-willed (ie modern) woman in Sarene, perhaps someone should tell him that 'assertive' is not the same as bossy. Nor is it such a bad thing to be assertive, even in a patriarchal society, particularly within the nobility. A man may not want an argumentative wife, but even if he banishes her to the domestic sphere, she still has a castle full of servants to organise, not a job for the timid. Nor do I believe for one moment that Sarene would be unable to find herself a husband, however tall or bossy she might be. King's daughters get married for political reasons, and there would have been princes and dukes queued up round the block, even if she looked like the back end of a carthorse. And her much-vaunted intelligence was not greatly in evidence, either. Half her schemes ended in near-disaster, with the feisty heroine having to be rescued by the blokes.

But the real problem with this book lies in the plotting. Everything the characters are required to do depends on everyone around them being mindless and stupid. Elantris lost its magic and power ten years ago, yet no one had thought of any of the ideas Raoden comes up with? No one had looked into the Aons (magic symbols) before, not even the surviving original Elantrians, who (you would have thought) might have had some inkling of what had gone wrong, or at least known where to look to find the answer? Yet Raoden works it out in a matter of weeks. And then there's Sarene, who arrives from a distant kingdom and starts making pushy suggestions to the nobles, and they all say: stone me, that's a good idea, never thought of that. Really? Even the most plausible plot thread, Hrathen's attempt to convert the locals, depends on crowds who can be swayed in unison (very 'Life of Brian': "We are all individuals"). At least the nobles are a bit more independent, even if most of them are also corrupt.

Given all this, and the largely turgid writing style, where everything was explained by way of lengthy and confusing dialogue, I was finding it really hard to get through. But about half way through, things start to pick up. The three plot threads become intertwined, and suddenly things get very unpredictable, with some nice twists and turns right to the end (thank goodness, since the ending was obvious virtually from page 1). Some of it was a bit contrived, but never mind. And even the inevitable romance feels like an organic part of the story, not something squeezed into a corner to be produced with a flourish at the last moment.

The real star of the show, however, is the magic system - a way of 'writing' symbols which harnesses some natural power. This is beautifully developed over the course of the book, and the way it is revealed to be interwoven with the culture and even the country itself is very clever. I liked the mysterious Seon beings, too. So despite all the flaws, and the complete lack of emotional engagement with any of the characters, this merits a good three stars.